One of the most challenging aspects of teaching online is maintaining learner engagement and interest. Within a physical classroom, teachers achieve this by incorporating a variety of games and activities throughout the lesson. However, this is much harder in a remote environment. In this post, I will be sharing three games that you could use with your online lessons immediately, which require little to no preparation, to boost student engagement and interest.
Game 1: Pictionary
One popular game with learners of any age is Pictionary. If you are unfamiliar with this activity, it involves sharing a word to a student that has been taught in a previous lesson or has just been taught. The student then has to draw a picture on the physical whiteboard – no words or numbers can be used – and other students have to guess the word that has been drawn. It encourages students to be creative and spontaneous. To add a bit of a competitive edge to the game, you could place students into two groups, add a time limit, and the first group to guess the correct word gains a point. The group with the most amount of points wins the game. But how can this be achieved in an online environment?
With remote classes, teachers could either allow students to use the online whiteboard (if using Zoom) or a shared whiteboard such as Web Whiteboard. Send an individual student a private message with the word that they must draw, start a countdown time (if you wish), and then get the student to share their screen with their whiteboard and other students must use the Chat function in Zoom to send their nominated word. The first student to write the correct word gains a point. An alternative to this is getting students to use a pen and paper to draw and share on their webcam.
Game 2: Odd One Out
This task requires a little more preparation prior to lessons but nothing too different to the classroom activity. You could either prepare a Word document as a worksheet with a range of words or use a PowerPoint with each slide sharing these words (about four to five on each row or slide). An alternative is to use images instead of words. Anyhow, students must work together in small groups to decide on the odd word or image out of all others. Once learners have completed the activity (perhaps with a time limit), then they must describe why certain words or images are the odd one out. Each acceptable description by a group is awarded a point and the group with the most amount of points are the winners.
This activity is a wonderful opportunity for learners to review verbs, lexical sets (fruit, jobs, etc.) or pronunciation patterns. It is best to have this activity at the end of the lesson – the last 20 minutes of an online lesson – while students start to switch off. It will maintain interest and motivation with the class particularly at the end of the lesson, and ensure that learners end their online lesson with a positive.
Game 3: Sentence Maker
The final game that online teachers could incorporate with their online lessons is a familiar for those teachers who wish to review a range of vocabulary from previous lessons. This activity requires just a little preparation from the teacher but if you have been teaching from a coursebook, preparation would be minimal. Choose a range of vocabulary (around fifteen to twenty words) to use and they must have a range of functions (i.e. nouns, verbs, adjectives, etc.). Try to create a worksheet which could be shared with learners, so that they can write down their group sentences.
Tell students that they will be placed into groups of three or fours for five minutes and they must use the vocabulary to create a variety of grammatically correct sentences – possibly demonstrate to learners beforehand so that they know what is expected. Share the worksheet with all learners, place them into breakout rooms, and then wait for all to return. Students share their worksheet with the teacher via the Chat and the teachers provides a point for each sentence which is grammatically correct. You could give an extra point to the sentence which contains the grammar form that was taught during the past few lessons. For example, if you had taught the second conditional and a group created a suitable sentence with the grammar form, then a point could be awarded for the sentence and another for the grammar form included – a total of two points. The group with the most points are the winners.
Those are three possible games that you could incorporate with your future online lessons which require minimal preparation. What games have you used in your online lessons? Have you adapted a tried and tested physical game for the online environment? How did it go? Share your thoughts and experiences in the comments.